INTERNATIONAL JOURNAL OF RESEARCH AND INNOVATION IN SOCIAL SCIENCE (IJRISS)
ISSN No. 2454-6186 | DOI: 10.47772/IJRISS | Volume X Issue III March 2026
In response to these challenges, Design Thinking has gained substantial attention as a pedagogical approach in
higher education, particularly in design-related disciplines. Design Thinking emphasizes human-centred
problem solving, iterative exploration, and reflective practice, which closely correspond to key goals commonly
associated with the conceptual design process in design education (Thuan & Antunes, 2024). Empirical studies
have shown that Design Thinking-based learning can enhance students’ creative confidence, problem-solving
ability, (Alt et al., 2023) and engagement (Liu et al., 2023). Despite its growing popularity, Design Thinking in
higher education is often operationalised as a collection of activities or project-based interventions, with limited
instructional design coherence and weak articulation of pedagogical structure (Alvarado, 2025; Fitriyah et al.,
2025). As a result, its educational effectiveness can vary widely depending on educator experience, course
structure, and institutional context.
At the same time, instructional design models provide theoretically grounded guidance for structuring learning
experiences, activities, and assessment (Abuhassna et al., 2024). However, empirical research indicates many
widely used instructional design models are structured around systematic sequences and predefined stages,
which can make them relatively slow and less adaptive to dynamic learning demands (Shé et al.,
2022)(Abuhassna et al., 2024). Additionally, studies of instructional designers demonstrate that traditional
models often under-conceptualise creativity as a core design principle, further constraining their suitability for
highly creative learning environments (Cuesta-Hincapie, 2025). This tension has led researchers to call for
instructional design models that support flexibility, learner agency, and creativity, moving beyond rigid phase-
based structures toward approaches that align with constructivist learning principles.
One such approach is the Read, Reflect, Display, Do (R2D2) instructional design model, originally proposed to
support diverse learners in online and constructivist learning environments (Bonk & Zhang, 2007). R2D2
emphasizes recursive learning cycles, reflection, visualisation, and active engagement, rather than fixed
instructional sequences. These characteristics suggest strong theoretical compatibility with the iterative and
reflective nature of Design Thinking. Nevertheless, while R2D2 has been applied in general higher education
and online learning contexts to support learner diversity and engagement (Bonk & Zhang, 2007), it has received
limited attention in design education literature. In particular its potential role in structuring conceptual design
process and supporting creative pedagogy remains underexplored when compared with more commonly adopted
frameworks such as Design thinking.
Current literature therefore reveals a clear gap. On one hand, Design Thinking research rarely engages deeply
with instructional design theory, leading to pedagogical implementations that lack coherence and replicability
(Fitriyah et al., 2025). On the other hand, instructional design studies seldom address the specific cognitive and
creative demands of conceptual design process learning. There is limited work that explicitly integrates Design
Thinking with a structured yet flexible instructional design model capable of supporting creativity and
innovation in design education.
In response to this gap, this paper proposes an integrated pedagogical framework that embeds Design Thinking
within the R2D2 instructional design model. The study aims to conceptually align the phases of Design Thinking
with the recursive stages of R2D2, thereby offering a theoretically grounded and pedagogically actionable
approach to conceptual design process in design education. By bridging creative process theory and instructional
design, the proposed framework seeks to contribute to ongoing discussions on how design education can better
support creativity, innovation, and meaningful learning in higher education.
LITERATURE REVIEW
Design Thinking in Design and Higher Education
Design Thinking has been increasingly adopted in higher education as a pedagogical approach aimed at fostering
creativity, problem-solving, and learner engagement. Originating from professional design practice, it has been
reframed in educational contexts as a process that emphasizes empathy, iterative exploration, and reflective
learning (Baker & Moukhliss, 2020). In design education, Design Thinking is often positioned as particularly
suitable for conceptual design tasks, where problems are ill-defined and multiple solutions are possible. Table 1
summarises recent empirical studies examining the positive implementation of Design Thinking within design
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